Text Details
The procedure for dealing with rigid body kinetics problems involves two distinct aspects: tracking the translation of the body's center of mass, where the body is treated as a particle, and tracking the body's rotation, in which you'll utilize the principles of local coordinates and relative angular velocity and acceleration.
—
Physics for Game Developers
(book)
by David M Bourg
|
Language: | English |
Submitted by: | Deroche1 |
This text has been typed
more than
1000 times:
Avg. speed: | 77 WPM |
---|---|
Avg. accuracy: | 96.3% |
Top 10 scores for this text
User | Speed | Accuracy | Points | Place | Date | Options | |
---|---|---|---|---|---|---|---|
1 | joshua728 | 242 WPM | 100% | 202 | 1/2 | Nov 15, 2023 |
![]() ![]() |
2 | arenasnow | 193 WPM | 100% | 161 | 1/2 | Mar 25, 2019 |
![]() ![]() |
3 | g1_petroleum | 185 WPM | 99% | 155 | 1/2 | Jan 11, 2025 |
![]() ![]() |
4 | alpha_panda | 185 WPM | 99% | 154 | 1/5 | May 26, 2020 |
![]() ![]() |
5 | zigfried | 184 WPM | 99% | 153 | 1/5 | May 10, 2020 |
![]() ![]() |
6 | shazman | 181 WPM | 99% | 151 | 1/5 | Aug 31, 2020 |
![]() ![]() |
7 | arenasnow2 | 180 WPM | 95% | N/A | 1/3 | May 19, 2017 |
![]() ![]() |
8 | mporsche02 | 179 WPM | 100% | 149 | 1/4 | Apr 17, 2019 |
![]() ![]() |
9 | emiglio | 178 WPM | 99% | 148 | 2/2 | Jan 20, 2020 |
![]() ![]() |
10 | rosewolf | 178 WPM | 99% | 148 | 1/3 | Mar 13, 2020 |
![]() ![]() |